#ifndef PLAYER_H
#define PLAYER_H

class Drawable;

#include "TileManager.h"
#include "Draw.h"


class Player :
	public Drawable{
public:
	TileManager* tm; 
	Player(TileManager* tm);
	~Player(void); 
	static int vision;
	bool visibility[TileManager::NUM_TILES_X][TileManager::NUM_TILES_Y];//this is how many of your units can see a given tile. 
	//Since this isn't an rts, i'm using a bool (you have one unit) we could change this and incorporate pets or something
	//or, I may have to use int and considerdistant torches 'friendly units'
};

#endif